| 1 | Introduction to Randomized Algorithms | 
| 2 | Min-Cut, Complexity Theory, Game Tree Evaluation | 
| 3 | Adelman's Theorem, Game Theory, Lower Bounds | 
| 4 | Coupon Collecting, Stable Marriage, Markov Inequality | 
| 5 | Chebyshev, Two Point Sampling, Chernoff | 
| 6 | Median Finding, Routing | 
| 7 | Probabilistic Method, Expanders, Wiring, MAX SAT | 
| 8 | Method of Conditional Probabilities and Expectations, Fingerprinting | 
| 9 | Hashing, Perfect Hash Families, Freivald's Technique | 
| 10 | Fingerprints by Polynomials, Perfect Matching, Hashing | 
| 11 | Shortest Paths | 
| 12 | Parallel Algorithms | 
| 13 | Maximal Independent Sets | 
| 14 | Minimum Spanning Trees | 
| 15 | Polling, Minimum Cut, Transitive Closure | 
| 16 | Estimating Min-Cut Size | 
| 17 | Linear Programming | 
| 18 | DNF Counting | 
| 19 | Markov Chains | 
| 20 | UTS, Eigenvalue Analysis, Expanders | 
| 21 | Expander based Pseudo-Random Generator | 
| 22 | Sampling with Markov Chains, Coupling | 
| 23 | Computational Geometry | 
| 24 | Randomized Incremental Construction | 
| 25 | Trapezoidal Decomposition, Treaps | 
| 26 | Online Algorithms |